It’s founded on the belief that young people – working together – can become the most imaginative and influential leaders, and bring about inspired change… on a scale never seen before.
All this is possible when we use a more group-based approach to leadership – one that puts emphasis on group intelligence and “collective wisdom.”
See how it all works by starting a chapter and recruit members. We will then help facilitate you and your peers through a collaborative process to design and choose your own project for global change.
Through seminars, workshops, and creative dialogues, you will help one another…
- generate ideas for global action
- research and nominate projects for adoption
- evaluate projects through dialogue & debate
- set achievable, measurable goals
- vote democratically to adopt ONE project as your official campaign
Once a project is chosen, members will then work together to fulfill campaign goals.
Actively involving students in problem-solving and decision-making processes, all within the context of global awareness and outreach, Meliora is a perfect example of 21st century education at its best!
Phases
I. Research
Members gather information on humanitarian causes they would like to support or come up with ideas on projects to launch in the community.
II. Dialogue and Selection
You work as a group to evaluate project ideas and choose three finalists.
We will then help you organize and facilitate a hour-long “youth assembly” to choose your official campaign or project.
This phase of the program will expose you to various concepts and leadership skills, including:
- Collective Wisdom
- Consensus Building
- Project Evaluation
- Methods of Voting
- Open Space Technology
III. Community Engagement
Activities may include but are not limited to:
- getting local youth to participate in a global video conference
- organizing a doucmentary or film screening
- putting on an art or photo exhibit
- organizing a benefit concert
- creating art or media projects for the campaigns
- selling bracelets and t-shirts to raise money
All activities require approval of prooper authorities and should be supervised by an adult sponsor (i.e. parent or teacher).
IV. Reflection
At the end of the campaign or project, chapters convene another youth assembly to reflect on their successes, identify areas for improvement, and celebrate their achievements.
